THE CENTERS OF POWER
There is nothing in the Sixth World more
powerful than the megacorporations. Even great dragons scratch and claw
to get a piece of the power wielded by the Big Ten. If you’re running
the shadows, you need to know about the megas, because they deal out
the biggest paydays—and, if you cross them, the harshest paybacks.
Corporate Guide helps runners
learn what the ten AAA-rated corporations are up to in 2072 and answers
pressing questions such as: How is Aztechnology dealing with Amazonia
these days? How is Horizon’s continuing prominence affecting its
laid-back culture? How many times can Richard Villiers have one mega
rise up from the ashes of another?
Corporate Guide offers details
on all of the Big Ten megacorporations and briefings on some of the
rising powers of the corp world. It also provides the basics every
shadowrunner should know about how corporations work and what life is
like for the drones trapped inside them, along with rules for greater
interaction of player characters with these monoliths of power.