Classic Never Goes Out of Style
Deadlands Classic was an innovative RPG in the 90s. The poker-inspired mechanics enhanced game play because of their iconic representation in the American West. It won every major award the industry had to offer and then some!
With the 20th Anniversary Edition of the Deadlands Classic hardcover book, your posse can keep ridin' the Weird West, "classic" style! Fans of Savage Worlds and gamers studying the evolution of roleplaying game mechanics will love seeing the roots of the award-winning RPGs.
The first edition of Deadlands hit the shelves in 1996; we're actually reprinting the revised and best version which was released a few years later. We're also including a Conversion Guide so Classic Marshals can use all the Plot Point Campaigns for Deadlands, including Good Intentions, to spur their ghost rock-fevered dreams...
This is the best version of Deadlands Classic, with art lovingly re-colored by top artists!
Deadlands Classic was an innovative RPG in the 90s. The poker-inspired mechanics enhanced game play because of their iconic representation in the American West. It won every major award the industry had to offer and then some!
Here are a few reminders about the Classic Deadlands rules:
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A standard deck of playing cards with the Jokers left in is used for initiative, as well as for hucksters to deal with the devil or the Marshal to determine the outcome of your characters transition to Harrowed. You even use a deck of cards to build your character! Hope you come up bettern Aces, pardner
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A set of poker chips in white, red, and blue mixed in a Fate Pot are drawn blind by players and Marshal alike, and when spent, they go back into the pot. You gotta work for those Legend chips
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Dice? Deadlands Classic uses ALL of them. And lots of them. Its not uncommon to need five or six sets of dice from d4 to d20. And yes, they Ace! When you roll more 1s than anything else, you go bust and your character fails catastrophically. Rolling the bones is not always a metaphor in this game
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Part of the character build process is to figure out what scares your sodbuster the most. Your Worst Nightmare can most certainly come true!
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Wind is a derived statistic used rather like hit points. Wounds knock you down a few pegs
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The Game Master is called the Marshal, and the characters the posse. Some things have stayed the same! Deadlands Classic also uses Traits, Edges, and Hindrances!
One book has all the information needed to play. Players and Marshals read the front and the Marshal reads the last half to figure out what makes the West so Weird.
This book does not require Savage Worlds or Deadlands Reloaded to play.
| Produkteigenschaft |
Wert |
| Artikelgewicht: |
1,74 kg
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Angaben zur Produktsicherheit
Herstellerinformationen:
Sphärenmeisters Spiele – Inhaber Roland Bahr
Wilsberger Str. 31
Herzogenrath, Deutschland, 52134
gpsr@sphaerenmeister.de
https://www.sphaerenmeisters-spiele.de/
verantwortliche Person:
Sphärenmeisters Spiele – Inhaber Roland Bahr
Wilsberger Str. 31
Herzogenrath, Deutschland, 52134
gpsr@sphaerenmeister.de
https://www.sphaerenmeisters-spiele.de/