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“There is a realm beyond our own. That is a fact.
Where fairies gloat, scheme and play everyday, surrounded by their loyal knights and mesmerized peasants.
Where light plays around in ways unknown to our little world, colours from beyond nature and emotions run rampant in octarine islands of life.
Who wouldn’t dream of visiting such a world?”
Mirrors are said to offer aglimpse into this world: the images cast by them are just a copy, a mask, a simulacrum of reality touched by the silveryreflection of glass. There issomething hiding there, playing with our reflections
In Murano, Venice, a lone mirror maker has made her life’s goal to find a way to the Otherworld.
The year is 1757, and she has done it.
But dreams are so easily shattered when met with reality.
In fair Verona, nevermind the dark. Fear the light in your eyes. It is the year 1757 and in Murano, a lone mirror maker has opened a terrible portal in pursuit of her life's work. Such dreams are easily shattered when met with reality, and now the mirror maker Lady Sofia is trapped in a world beyond our own. The Doge of Venice seeks to bring her back or to silence the spread of her secret techniques, fearful of what may emerge should they be known across all Europe.
Mirror, Mirror is a low-level Rococco adventure in 18th century Italy and into a world beyond.
A Collaboration by SoulMuppet Publishing and Roll4Tarrasque.
Written by Giuliono Roverato and Brian Richmond. Art by Michelle Smallwood. Layout by Thais Menezes and Zachary Cox. Editing by Gustavo Nassar and Zachary Cox.
24 Seiten
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Angaben zur Produktsicherheit
Herstellerinformationen:
Sphärenmeisters Spiele – Inhaber Roland Bahr
Wilsberger Str. 31
Herzogenrath, Deutschland, 52134
gpsr@sphaerenmeister.de
https://www.sphaerenmeisters-spiele.de/
verantwortliche Person:
Sphärenmeisters Spiele – Inhaber Roland Bahr
Wilsberger Str. 31
Herzogenrath, Deutschland, 52134
gpsr@sphaerenmeister.de
https://www.sphaerenmeisters-spiele.de/