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The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells!
Complete Player's Tome
- This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf, gnome, half-elf, halfling, half-orc, human, svirfneblin), full equipment lists, and over 200 weird and wonderful spells (complete cleric, druid, illusionist, and magic-user spell lists).
- Simple rules let imagination and fast-paced action take the spotlight.
- Clear, modern presentation makes the game easy to learn and quick to reference.
- Compatible with decades of classic adventures and supplements.
Referees Also Require the Companion Tome
Referees also require the companion book, the Advanced Fantasy Referee’s Tome.
Classic Fantasy or Advanced Fantasy?
Old-School Essentials comes in two flavours: Classic Fantasy (based on the 1981 Basic/Expert rules) and Advanced Fantasy (the same game, massively expanded with content inspired by the 1970s Advanced 1st Edition rules).
This book includes everything from the Classic Fantasy Player’s Rules Tome plus the Advanced Fantasy Genre Rules and Druid and Illusionist Spells supplements!
Fadengebundenes Hardcover
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