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For the crowdfunding campaign for Reign, we created a limited-edition magnetic-clasp wrap-around GM screen that also doubles as a slipcase for the two Reign books. This set contains:
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The limited special edition of Reign: Rules, containing all the One Roll Engine goodness you need to use the Reign system The special edition comes with a red leatherette cover with gold foil embossing.
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The limited standard edition of Reign: Realms, detailing the world of Heluso and Melonda, and also including two additional fantasy worlds, the magic-driven setting of Nain, and the "no humans included" world of Ardwin. The special edition comes with a blue leatherette cover with gold foil embossing.
- A magnetic-clasp "slip-screen", that acts as both a slipcase for the two books, and a GM screen with all the information you need to run your Reign game.
The Reign roleplaying game expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs and mercenaries gamble armies and fortunes to win nations in a rich and vibrant fantasy setting. Reign’s simple but complete rules model the triumphs and disasters of societies as small as a village or as large as a realm-spanning religion. With Reign, your characters can defend and bring prosperity to threatened lands–or, if you prefer, conquer and pillage on a vast and awesome scale. This second edition of Greg Stolze’s game of lords and leaders is built from the start to put the characters in charge of nations, churches, cults, and criminal mobs. You aren’t just doing the King’s tasks—you can be the King doing the tasks. You become the movers and shakers in the setting, or fail due to your own glorious hubris.
One Roll Does It All
Powered by the One Roll Engine (or ORE) popularized by Godlike, Nemesis, and Wild Talents, Reign can take your characters from beggars to emperors. A throw of the dice tells you not just whether you succeeded but how much and how you did it, or it can tell you not only your character’s stats, traits, and skills, but how and why they developed those strengths and weaknesses. If you’re already a fan of the ORE, Reign is familiar (though with a few interesting refinements). If it’s new to you, the ORE resolves events in delicate detail without cumbersome layers of contingent rolls.
The Personal and the Political
Reign’s group-resolution rules are self-contained and easily stacked on top of any other RPG system. Want a concrete way to model what happens to the city when your superheroes destroy the Cult of Moloch Triumphant? Use Reign to stat up the city and the cult. Ever wonder who’d win if two rival government conspiracies went head to head? REIGN lets you measure their weaknesses and strengths then test them against one another. Fantasy kingdoms, cosmic empires, and secretive cabals can all be easily managed and modeled with Reign.
Revised and Expanded
Reign second edition completely reorganizes the Reign rules for easier references and better clarity, offering loads of options that let you mechanize what you want to emphasize–whether that’s sailcraft, chase scenes, or duels of manners. Rules for making your own esoteric disciplines, a fluid hand-to-hand combat system, systems for ordering your minions into glorious war, and even methods for navigating the stormy seas await you within these pages.
The companion volume Reign: Realms offers fully developed fantasy worlds for Reign but is not necessary for play.
Welcome to Reign: Realms, a One Roll Engine-powered setting for the second edition of the Reign roleplaying game. Heluso & Milonda is a fantasy world like none other birthed from the mind of Greg Stolze, designer of Godlike, Wild Talents, Dueling Fops of Vindamere, and half of the design team of Unknown Armies.
The very geography of Heluso and Milonda is outlandish and strange, as its folk live out their lives on the vast, calcified bodies of two dead gods locked in an eternal lover’s embrace. A wealth of detailed cultures populate these strange continents, tailored to the Reign system rules for running nations and influencing factions.
- The Ulds, the most advanced culture known, a people who’ve rebuilt themselves after all the old authorities were swept away, becoming the most progressive, expansionist, and liberal nation in all the world.
- The fearsome warrior Truils who border the land of the Ulds, their survival as exiles in the darkness defined by their position pressed between unforgiving nature and expanding neighbors.
- The Dinadavarans, the people of the sword, who live within a hierarchy of rigid honor. Their legendary weapons can cleave anything from solid rock to an opponent's very soul.
- The Empire, the old, decadent, byzantine structure scheming against itself and fueling its continued corrupt existence through the plunder of its former colonies.
- The immutably caste-shackled people of the Maemeck Matriarchy, who defend their realm riding their fearsome and colossal flying mounts.
- The Ob Lobs, a sexually permissive (to a point) culture of seafaring nomads who regard everything on the seas as, technically, their property. They can be found everywhere but are always strangers wherever they are.
- The Ussient, tribal dwellers in trees the size of cities, with a society that holds arrogance to be the highest value. Every Ussient believes they have the potential to become a literal god or, failing that, at least a historical hero.
- The Ruhini city states, existing where the water meets the desert, a region of extremes and contrasts, and home to types of enchantment that everyone either covets, fears, or both fears and covets.
Heluso and Milonda is a world where cities are ruled by clairvoyant sorcerers who need never age and die–as long as their vile appetites are fed. Sects of fanatics use magic to turn their own bones to rock, iron, and sometimes even gold. Wizards grow wings and spit lightning. Demons evolve over years, decades, and centuries until they must be fought, not by heroes, but by nations. Its mysteries and revelations await your Reign companies.
Additionally, Reign: Realms contains two smaller settings that flex the One Roll Engine rules in different directions.
- Ardwin demolishes and reassembles the treatment of “fantasy races” with no humans, a clear split between how you’re born and how you’re raised, and fantasy genetics explaining how six different humanoid groups interbreed.
- Nain is a setting of high wizardry where the wands, pointy hats, and spell grammar hide a society full of inequalities, resentments, and treasonous conspiracies.
Containing all the fantasy world material from Reign first edition, this book vastly expands upon the settings, collecting a wealth of material never before available in print. All these worlds await you within the pages of Reign: Realms!
2 vollfarbige Hardcover im Schuber
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