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Revolt! is a fantasy tabletop roleplaying game for 2 to 4 rebellious citizens, or one gallant knight.
Play to tell tales in the troubled realm of Lektok, where Mortimus the Toad King has claimed the throne after a bloody civil war. The citizens are struggling under his harsh decree and there are rumours of unrest.
In Revolt! each player takes on the role of a unique faction—a group of like-minded citizens, united by their faction leader and a shared creed.
To overthrow the monarch, players must travel the realm, gathering support at the towns, landmarks and environments where other citizens live and work.
You'll draw cards and answer questions, describing the sites and citizens you encounter and how your action wins support or suffers a setback.
At the end of the game, the faction with the most support claims the throne for their leader and announces a new decree, while the others discover their fate.
But Lektok has been changed forever and a new revolt is never far away...
REVOLT! FEATURES:
- simple rules that encourage storytelling and shared world-building, using a map and a deck of cards to play through four stages of a revolt
- a GM-less system inspired by map or card-based story games: Beak, Feather and Bone, The Quiet Year, The Slow Knife and Fall of Magic
- a cast of eight pre-made characters and factions, each with their own creeds and decrees to inspire your table or ease in reluctant roleplayers
- three ways to play—Standard Mode for setup and one-shot play, Legacy Mode to create a unique, linked story, or Solo Mode for journalling fans
- easy to play in-person or online, with access to a custom Miro board, printer-friendly files and built-in rules for playing with a standard deck
Spiralgebundenes Buch.
CONTRIBUTORS
WRITING & GAME DESIGN
Jason Price
LAYOUT & GRAPHIC DESIGN
Vee Hendro
ARTWORK
Juan Ochoa
CARTOGRAPHY
Chaim Holtjer
EDITING
Will Jobst
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