The Ice-Bound Compendium is one half of a unique indie game that combines an 80-page art book with an augmented reality-driven interactive narrative, The Ice-Bound Concordance.
"An unmissable narrative game... brilliant... fascinating." — EuroGamer
When Tethys House set out to resurrect our century's most beloved writer as a simulacrum, something went wrong. We don't know what. They tried to hide it. But strange transmissions leaked out anyway, morphing illegally through analog and digital forms: uploaded to pirate servers, broadcast in binary on UHF frequencies, printed in bulk and left on street corners.
Now for the first time all the verified Ice-Bound transmissions are collected in a single printed volume.
But the book is just the beginning.
With the help of its companion game, you'll descend into the mysterious depths of Carina Station, that legendary polar base forever sinking into ice. You'll connect to your own instance of its creator, our wayward simulacrum. Together you'll complete these fragmented stories. Together you'll find your own ending.
"[I]nteractive fiction's gone some daring places in the last few years... [this] is one of the most ambitious projects I've seen." — Rock Paper Shotgun
WINNER, IndieCade "Best Story/World Design" Award!
FINALIST, "Excellence in Narrative," Independent Games Festival
"...pushes the limit of what's interactive in interactive fiction." — PocketGamer
The Ice-Bound Compendium is designed to work in concert with the free digital game called The Ice-Bound Concordance for iPads and webcam-enabled PCs, to unlock additional layers of story through augmented reality. The game is a free download at ice-bound.com.
80 pages, full color softcover
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