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The Zone is a tabletop roleplaying game about a doomed expedition into a mysterious quarantine zone, whose center will grant one survivor their deepest wish. With 248 cards, easy-to-learn rules, and no need for a gamemaster, The Zone is the perfect way to spend an evening telling a deeply immersive and spooky tale of hubris & mutation in the dark.
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Generate a Zone. Pick from 61 location cards from four themed decks to instantly generate a Zone. Your destination: the center, where it is said you’ll get your deepest wish.
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Create doomed characters. Combine 24 Characters and 48 Obsession and Phobia cards to create a broken husk in minutes.
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Direct scenes. Take turns answering prompts from a Scene deck full of beauty and horror.
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Mutate your friends. Challenges are resolved using a deck of narrative complications which triggers the creative heart of the game: mutation.
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Meet your fates until only one of you survives. Play-to-lose until the lucky (or unlucky) survivor makes it to the Center. Those who perish switch to playing the Zone itself, and judge the final survivor’s wish.
COMPONENTS AND DETAILS
- Sturdy 10¼ x 7¼ x 2″ Box
- Operation Manual (Print + PDF)
- Book of Mutation (Print + PDF)
- Book of Twists (Print + PDF)
- 144 Tarot sized (Holo foil)
- 104 poker sized cardsIncluding
- 24 Characters (Holo foil)
- 48 Motivations (Holo foil)
- 61 Locations (Holo foil)
- 100+ Scene, Not So Easy, and Fate cards
Number of players: 1-6 players
Style: No prep, no GM, single session, cards
Creators: Raph D’Amico
ACCOLADES & PRESS
“An extraordinary accomplishment, and one of the best implementations of a card game I’ve seen online.” — Jim Rossignol, formerly of Rock Paper Shotgun
“That game RULED! Creepy and weird and tense and I loved every minute of it. Gather up your friends; play to lose; play doomed monsters; get your wish to come true or don’t—this game kicks [redacted] and you should want to play it!” — Jeff Stormer, Party of One Podcast
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