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THE ONLY CONSTANT IS CHANGE.
“Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”
- Janeka Spencer, Neptune Foundation first responder
At long last. the Trinity Continuum returns in this new edition with a new system and setting revised from the ground up. Talents: the subtle champions, daredevils of unparalleled skill and luck. Psions: those able to employ the powers of their own minds to affect those around them. Novas: the stalwart few with the power to alter the very fabric of reality.
These Inspired arise in times of need. Few of them will ever sit idly: they seem to be driven to act. Some will be crowned as heroes, others as power-mad aberrations. Which will you be?
The Trinity Continuum is a vast timeline of adventure, speckled with dramatic points across the past, present, and future, where heroes - or villains - arise. While each setting supplement will explore part of the Trinity Continuum timeline, these points in time aren't dots in a straight line - this isn't a long-form metaplot to be simply read aloud. Instead, they're points of quantum probabilities. Anything can happen, so it's up to you and your cast to make it happen!
The Trinity Continuum Corebook is a standalone game for the Trinity Continuum, and is meant for use with Æon, Aberrant, and Adventure! Inside, you will find:
- Rules for creating characters within the Trinity Continuum
- Rules for Action Adventure, Intrigue, and Procedural play
- Advice for running genre games and styles of play in the Trinity Continuum
- Information on playing Talents in the modern era
230 page full color hardcover book
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