Our biggest adventure ever! A Level 5 Adventure for DCC RPG
Eons past, a brotherhood of mad philosopher-kings marched an army of slaves into the heart of a mountain. On their backs they bore a legendary treasure-hoard: coffers spilling over with blazing gems, strongboxes bright with gold, and the jeweled idols of a thousand gods. They were never seen again.
Today the gleaming domes at the top of the world have fallen to the passage of time and the crush of glaciers. Once-imperious halls are coated with dust and ice; memories of the fabled treasure hoard – and the heretical Theophages – are lost to antiquity.
But deep within the heart of the mountain, the flames of Chaos sputter and flare.
Now the legacy of the God Eaters is drawing to a close. With each thunderous turn of the Alembic Key, meteors streak the sky and prophets fling themselves from the turrets of high towers. In the alleys and the palaces, all know that the hour of the dragon will soon be at hand.
Can you and your companions master the mysteries of the God Eaters in time? Or – like so many others before – will you succumb to the Music of the Spheres?
The boxed set is bursting with the puzzles, foes, and magic only found in a DCC RPG adventure.
Inside you will find the Cod-Eater’s grand alchymical experiment, with its spinning alembic and rotating elemental spheres. This takes the form of a large game board, approximately 17? x 22?, with four separate spinning maps that attach to the board.
An adventure booklet of approximately 48 pages provides hitherto unknown monsters, perils, and traps. These lurk in the forgotten corridors, certain to bring a quick end to overconfident explorers.
Players will have the opportunity to study and manipulate the fabled alembic key, a relic rife with Theophagic sigils and zodiac signs. But beware, foolhardy reavers! Rotating the key spins the dungeon, transforming the PCs and altering reality itself! Left in the hands of a fidgety player, it could easily spell the end of the multiverse. This physical prop is composed of two spinning dials and is used by players during the adventure.
And as befitting DCC #100, the adventure is replete with player handouts, including the infamous Sheaves of Chaos and dozens of illustrations of the alembic, its elemental spheres, and the terrors lurking within the dark halls.
Finally, any adventure is only as good as the judge running it. Music of the Spheres is Chaos was designed with the judge in mind. The boxed set includes a booklet for tracking the evolving chaos spawn, and the Bookmark of 4 Parts – a tool for referencing the PCs’ own changes.
In its parts, Music of the Spheres is Chaos captures all the magic and wonder that you’ve come to expect from a DCC RPG adventure. But fans familiar with Harley Stroh’s work in Legacy of the Savage Kings, Sailors on the Starless Sea, and his many other adventures will know that our adventures are always far more than the sum of their parts.
You won’t mistake this dungeon for any other adventure, anywhere, ever.